3DoF controller UX

 
 

Watch the talk

At VRDC’17, Basheer Tome and I spoke about how to design intuitive and delightful interactions with 3DoF controllers for VR. We share insights about how the Daydream controller was developed, what interaction models were expected from users, and best practices that emerged after a year on the market.

Topics covered

 
 
Adam Glaziervr, daydream, ux, hardware, google